V/01 · Legislate
Shape policy and institutions
Write rules — taxes, tariffs, mandates, courts — and let the world respond to them.
One physical planet. Policy, production, logistics, markets, and society — running as a single causal machine. Change the rules, watch the consequences travel, and compare the future you chose with the one you did not.
World trajectories / concept field
Start with a decision. Follow the chain. These illustrated states are art direction — not forecasts or gameplay screenshots.




CONCEPT ART · ILLUSTRATIVE WORLD STATES · OUTCOMES ARE DETERMINED BY THE SIMULATION
A living system / not a spreadsheet
Every policy is a disturbance. Every disturbance travels through real constraints: energy, freight, money, labor, land, trust. Follow the ripple from the cabinet room to the factory floor to the household.
Enter the causal loop01 · The player loop
Write the rules, move the inputs, watch the outcomes, and inspect the chain between them. The interface is a window into the world rather than a layer on top of it.
V/01 · Legislate
Write rules — taxes, tariffs, mandates, courts — and let the world respond to them.
V/02 · Operate
Run or inspect firms, factories, and freight. Capacity, routes, and inputs bind.
V/03 · Observe
Prices, wages, employment, and sentiment move because something moved them. Find out what.
V/04 · Investigate
Walk backward through decisions and mechanisms until an outcome becomes legible.
V/05 · Fork
Change one decision and put two futures side by side under matched conditions.
V/06 · Decide
There is one planet and no free lunch. The ledger shows where every gain costs.
02 · System status
A tariff moves freight; freight moves prices; prices move households; households move politics. Status reflects the current release, not the roadmap.
Rules, public authority, law, and the decisions that bind the rest.
CORE SURFACEInputs, capacity, establishments, investment, and accountable output.
CORE SURFACERoutes, transport, networks, and the physical movement behind prices.
CORE SURFACEPrices, exchange, liquidity, ownership, and settlement constraints.
CORE SURFACEWork, income, demand, living conditions, and uneven adjustment.
BOUNDED DETAILGroups, opinion, institutions, and collective responses to change.
BOUNDED DETAILResearch, skills, diffusion, adoption, and capability gaps.
PROGRESSIVE DETAILWorld state and environmental systems where the current release supports them.
DATA-BOUNDED03 · Evidence, not vibes
When the simulation says unemployment rose, ask it why. Results carry assumptions, provenance, and uncertainty. Runs are reproducible — “what if we had not?” is a comparison, not a feeling.
Some of the world is built from observed data. Some is statistically representative. Some is invented for playability. The game labels which is which — so does this site.
Source-bound facts used where the release has them.
Model behavior fitted to observed totals or distributions.
Statistical structure used where full detail is not available.
Explicitly invented content used for playability or testing.
04 · From the simulation
These are real captures from internal alpha builds. They show the game running, not a marketing render. Interface, content coverage, and fidelity are still evolving.
EXPLORE EARTH · ALPHA CAPTURE
Native globe, layers, activity controls, and inspectable world state. Capture from the internal alpha; not a final retail screenshot.
CURRENT EARTH · ALPHA CAPTURE
Current-Earth country controls expose authority and evidence checks. Exact coverage is release-scoped.
BAUTZEN · ALPHA CAPTURE
A real city presentation connected to an alpha policy workflow; availability and fidelity vary by release. Aerial appearance: Quelle: GeoSN, dl-de/by-2-0.
TWO-STATE · SYNTHETIC REVIEW SCENARIO
Explicitly fictional and synthetic. Outcomes are simulation evidence for a review scenario, not forecasts about real countries.
COMING WHEN THE CAPTURE IS READY
This slot is reserved for a real gameplay trailer: policy input, simulation time, logistics movement, and an evidence receipt. No fabricated footage.
MEDIA PIPELINE
Additional screenshot slots are ready for the next approved build captures, with provenance and fidelity labels attached.
05 · Get the game
The direct edition is built around a standalone launcher, authenticated release metadata, recovery, safe mode, and an advisory inbox. Store editions use their distributor’s installation, update, commerce, and entitlement systems.
DIRECT · PREVIEW RING
DIRECT · STABLE
64-bit Windows package with the recovery bootstrap.
Not released yetDownloads remain disabled until a signed production installer is published.
Distributor builds use their own install, update, payment, and entitlement systems. Capabilities differ where supported.
06 · Updates & news
News explains the project. Advisories flag something that needs attention — a known-bad release, a required update, or a service issue. An advisory never installs software by itself.
LATEST NEWS · EDITORIAL
Release notes and project updates will appear here when they are published and verified.
OPERATIONAL FEED
When an operational notice is available, this card will show its impact and recommended action. If the feed is unavailable, that state is shown rather than hidden.