Planetary sandbox · preview ring · direct channel

Earth
Economy
Simulator

One physical planet. Policy, production, logistics, markets, and society — running as a single causal machine. Change the rules, watch the consequences travel, and compare the future you chose with the one you did not.

Accountable simulation Persistent world state Offline launch where supported Branchable futures
01Planet-scale
sandbox
02Traceable
consequences
03Branchable
futures
WORLD STATE / PAUSED ALPHA CAPTURE · 01
Internal alpha gameplay capture showing the strategic globe, world layers, and activity controls.
01World stateinspectable
02Decisionpersists downstream
REAL GAMEPLAY · INTERNAL ALPHA A world state you can inspect, not a picture you simply watch.Concept atmosphere behind this frame is original art direction, not gameplay.

World trajectories / concept field

One planet.
Many futures.

Start with a decision. Follow the chain. These illustrated states are art direction — not forecasts or gameplay screenshots.

CONCEPT ART · ILLUSTRATIVE WORLD STATES · OUTCOMES ARE DETERMINED BY THE SIMULATION

Concept art of a solarpunk coastal megaregion with wetlands, rail, wind turbines, solar fields, and glowing infrastructure lines.

A living system / not a spreadsheet

Build a future
that pushes back.

Every policy is a disturbance. Every disturbance travels through real constraints: energy, freight, money, labor, land, trust. Follow the ripple from the cabinet room to the factory floor to the household.

Enter the causal loop
CONCEPT DIRECTION NOT GAMEPLAY
WORLD / 001Living infrastructurevision field · media placeholder

01 · The player loop

Change one thing.
Follow everything.

Write the rules, move the inputs, watch the outcomes, and inspect the chain between them. The interface is a window into the world rather than a layer on top of it.

01Decisionraise a tariff
02Mechanismfreight reroutes
03Outcomeprices move
04Receiptshow the chain
01

V/01 · Legislate

Shape policy and institutions

Write rules — taxes, tariffs, mandates, courts — and let the world respond to them.

02

V/02 · Operate

Manage production and logistics

Run or inspect firms, factories, and freight. Capacity, routes, and inputs bind.

03

V/03 · Observe

Read markets and social outcomes

Prices, wages, employment, and sentiment move because something moved them. Find out what.

04

V/04 · Investigate

Follow causal traces

Walk backward through decisions and mechanisms until an outcome becomes legible.

05

V/05 · Fork

Compare scenarios

Change one decision and put two futures side by side under matched conditions.

06

V/06 · Decide

Make trade-offs

There is one planet and no free lunch. The ledger shows where every gain costs.

02 · System status

Eight domains.
One causal chain.

A tariff moves freight; freight moves prices; prices move households; households move politics. Status reflects the current release, not the roadmap.

01

Policy & institutions

Rules, public authority, law, and the decisions that bind the rest.

CORE SURFACE
02

Production & firms

Inputs, capacity, establishments, investment, and accountable output.

CORE SURFACE
03

Logistics & infrastructure

Routes, transport, networks, and the physical movement behind prices.

CORE SURFACE
04

Markets & finance

Prices, exchange, liquidity, ownership, and settlement constraints.

CORE SURFACE
05

Households & labor

Work, income, demand, living conditions, and uneven adjustment.

BOUNDED DETAIL
06

Society & politics

Groups, opinion, institutions, and collective responses to change.

BOUNDED DETAIL
07

Knowledge & technology

Research, skills, diffusion, adoption, and capability gaps.

PROGRESSIVE DETAIL
08

Planet & environment

World state and environmental systems where the current release supports them.

DATA-BOUNDED

03 · Evidence, not vibes

Every number
can defend itself.

When the simulation says unemployment rose, ask it why. Results carry assumptions, provenance, and uncertainty. Runs are reproducible — “what if we had not?” is a comparison, not a feeling.

  • 01Assumptionsdeclared at the boundary
  • 02Provenanceattached to the data
  • 03Uncertaintyshown rather than hidden
  • 04Comparisonreplayable under matched conditions
FIDELITY DISCLOSURE

This is not a digital twin of Earth.

Some of the world is built from observed data. Some is statistically representative. Some is invented for playability. The game labels which is which — so does this site.

Observed

Source-bound facts used where the release has them.

Calibrated

Model behavior fitted to observed totals or distributions.

Representative

Statistical structure used where full detail is not available.

Synthetic

Explicitly invented content used for playability or testing.

04 · From the simulation

See the world.
In motion.

These are real captures from internal alpha builds. They show the game running, not a marketing render. Interface, content coverage, and fidelity are still evolving.

Country Strategy interface for the current Earth country DEU, showing controls, trade events, and causal consequences.

CURRENT EARTH · ALPHA CAPTURE

Country strategy and causal consequences

Current-Earth country controls expose authority and evidence checks. Exact coverage is release-scoped.

Bautzen authoritative city slice with a regional policy challenge panel over an aerial city view.

BAUTZEN · ALPHA CAPTURE

Authoritative city policy slice

A real city presentation connected to an alpha policy workflow; availability and fidelity vary by release. Aerial appearance: Quelle: GeoSN, dl-de/by-2-0.

Two-State Crisis technology campaign showing a saved matched branch comparison with technology and finance evidence.

TWO-STATE · SYNTHETIC REVIEW SCENARIO

Technology branch comparison

Explicitly fictional and synthetic. Outcomes are simulation evidence for a review scenario, not forecasts about real countries.

GAMEPLAY REVEALVIDEO SLOT · 90 SEC · MEDIA PENDING

COMING WHEN THE CAPTURE IS READY

A world you can watch changing

This slot is reserved for a real gameplay trailer: policy input, simulation time, logistics movement, and an evidence receipt. No fabricated footage.

SCREENSHOT SLOTCOUNTRY / CITY / MARKET VIEW · MEDIA PENDING

MEDIA PIPELINE

More windows into the simulation

Additional screenshot slots are ready for the next approved build captures, with provenance and fidelity labels attached.

05 · Get the game

Direct download.
First-party recovery.

The direct edition is built around a standalone launcher, authenticated release metadata, recovery, safe mode, and an advisory inbox. Store editions use their distributor’s installation, update, commerce, and entitlement systems.

Signed installers Full-package recovery Offline launch where supported

DIRECT · PREVIEW RING

Choose your platform

NOT YET PUBLISHED

DIRECT · STABLE

Windows

64-bit Windows package with the recovery bootstrap.

Not released yet

Downloads remain disabled until a signed production installer is published.

SteamNot yet configured
GOGNot yet configured
itch.ioNot yet configured

Distributor builds use their own install, update, payment, and entitlement systems. Capabilities differ where supported.

06 · Updates & news

Editorial signals.
Operational clarity.

Checking service status

News explains the project. Advisories flag something that needs attention — a known-bad release, a required update, or a service issue. An advisory never installs software by itself.

LATEST NEWS · EDITORIAL

The project is being built around consequences, not decoration.

Release notes and project updates will appear here when they are published and verified.

Current development · active work

OPERATIONAL FEED

No active advisory published.

When an operational notice is available, this card will show its impact and recommended action. If the feed is unavailable, that state is shown rather than hidden.

STATUS · CLEARAwaiting verified feed